MADA Assessments 03

Posted in MADA Assessment 03 on June 24, 2008 by nalm

Apple Shake Development

Artist Statement and Reflection

Colloquium Presentation

Apple Shake Compositing Techniques Development

Posted in Uncategorized on June 12, 2008 by nalm

for a month now i ve been studying systematically apple shake. here somebody can see the development of different facial compositions and mostly my experimentation with colors and materials. apart the portraits i have also started working on a composition of a human figure sitting on a stool and being captivated by its measures. richard a good friend of mine help me out with this by posing for me and of course the camera

the intention of this composition is to create a portrait of a human condition

Artist Statement and Reflection

Posted in MADA Assessment 03 on June 8, 2008 by nalm

Artist’s Statement

Since childhood, I’ve been surrounded by art and creativity. In Greece, my father worked as a Byzantine artist for over 30 years painting giant frescos in churches. Coming from a fine art background and assisting my father, I have greatly learned about composition, color, layering, choice of imagery, and technique. These skills have been invaluable, as I’ve incorporated digital technology into my work. For example, with both painting and digital compositing, I first start with a sketch, then think about layout and composition, and finally color it. The canvas is another factor that these two worlds have in common in that they both provide a specific space to combine media and ideas.

My research for this MA has focused on how human portraiture can be depicted by merging classical and digital techniques. As the primary material for this depiction I use video footage, which I capture with my video camera. The subjects are mostly people I know for a long time because this gives me the opportunity of a deeper penetration of the individual’s singular mode of being. This penetration is documented through a further digital manipulation, which I apply with the use of advanced image compositing and manipulating software.

The intention of my work is to show both the physical and emotional condition of a human subject. Some times I use facial expressions to translate human emotion while others I use various compositing methods to connect visually the physical state of the subject with the emotional one.

As another means to depict human emotion, I also incorporate audio which itself is a medium that can be manipulated or created visually by re-designing or expressing it through imagery, color, and movement. The final result is used to portray feelings of anger, frustration, happiness or love. Applied as I described, sound stops being a graphical depiction of technical information, but changes visually and expresses the portrait of a sound.

Music has always been a growing influence in my life and also has led me to compose my own soundtracks through the use of sequencer-based software. To me, narrating music is like video narration and many times I find myself connecting these two elements (visual and sound) together. Now by fusing the audio and visual imagery together, the portrait can be further enhanced to convey the emotion being expressed by the subject.

Reflection

At the start of this project, my intentions were to examine how digital technology can aid in the creation of a portrait and create fully developed depictions of their identity using new digital and hybrid techniques. It seems to me that modern day society has lost the art of portraiture due to today’s accessibility of image-capturing technology. I’ve always believed that with the existing technological options, time has presented us a new opportunity to re-examine the process of portraiture. That was the reason that forced me to begin my research initially from a more technical point of view. Essentially, I now want to redefine portraiture and it’s meaning in our contemporary society.

During development stages, I investigated lengthy the similarities and differences of candid portraiture and studio portraiture in the shaping of identity. Another technical aspect was the exploration of unique software to be used as my primary tool (material) for this project. Obviously this software had to incorporate editing and compositing capabilities as my work was totally based in video imaging. Much like the tools of a painter, they gave me endless ways to create expression and make a visual and audible reality of every idea and thought I had. Through this research, I realized soon on that today’s professional video manipulation software is more accessible and affordable than ever before and so it’s more possible for video and digital artists to learn new techniques and produce a higher quality of work.

Another aspect of my work included the investigation of contemporary artists who work with similar ideas or produce art with the same process I use. Ι tried not to limit my self however so I started researching work relevant to my artistic interests in every field: painting and classical arts (sculpture, etching), music and audio design, and cinema and theatre. That proved to be a very influential part on my practice as I was simultaneously developing new and unfamiliar skills in capturing video footage and audio manipulation.  My goal was to develop a unique way of narration and editing but also I wanted to draw upon historical techniques in regards to face and figure depiction and incorporate them to my final work.

Interactivity was an issue that basically came up at the second phase of my research as I thought of using the viewer as the factor that drives the manipulation and distortion of my portraits. After technical experimentation however, I decided to abandon the interaction and focus on the quality of the visual result. Probably because I believe that the power of art is hidden in the ability of each individual to create and present something in a very unique personal way. I was concerned that my visual representation of another’s portraiture wouldn’t be clear and fair enough if it was driven by an external factor.

In addition, the feasibility to include all facets of one’s identity became very challenging and seemed too daunting.  As a result, the project shifted to focus more solely on the emotion being captured and conveyed through portraiture both visually and audibly. Taking it one step further, I thought it would be also interesting to create a digital depiction or portrait of one of those particular instances, a mind frame, which encapsulates that state of mind.

An example of the above idea is Human Generated Abstraction (HGA), a short video that I created shown at the Abstraction Exhibition at Wilson Gallery of Camberwell College of Arts. HGA was a visual portrait of a sound as well as a depiction of a particular state of my mind. The project though was soundless. I consider this work very important to my personal development as an artist because for the first time I had created something without the use of audio. As a result, I started researching silent visuals and how they influence and affect the viewer and how sound communicates with people through color and composition. I believe that was the biggest turn in my work and it proved to be the last one as I’m still currently developing it.

Conclusion

I’ve been studying and working in fine arts for a long time. Over the past few years however, I’ve come to fuse my training with new digital video and audio technology.  Now as a digital artist, I am always interested in learning and developing new video compositing methods to challenge the direction of my work.  I truly consider digital post-production as the next logistical step in my life.

Colloquium Presentation

Posted in Uncategorized on May 7, 2008 by nalm

2W29 MADA Assessment 02

Posted in Uncategorized on March 18, 2008 by nalm

Instructions

1. There is a link named MADA Assessment 02 under Categories

2. The submitted DVD contains the prototype, other projects and studies

click image to enlarge

dvd-menu2a.jpg

2W29 Project Report

Posted in MADA Assessment 02, Papers on March 18, 2008 by nalm

Nikolaos Almpanis
MADA 02
Camberwell College of Arts
18 March 2008

Project Report

The initial aim of this project was to re-define human portraiture in our digital society by creating with hybrid techniques a human portrait of identity. As this project was developing, after research and lot of experimentation with the digital medium, I have decided to focus more on the emotion that is been captured and conveyed through portraiture and less on the portrait it self as a fully developed paradigm of private information.

From the experience I have acquired from this unit, I have realized that the fusion of audio and visual imagery enhances the portrait by conveying the emotional state of the human-subject in a more informative way that almost reaches realism. Taking it one step further I had the idea to orientate my work in the creation of one of those particular instances, that we are not able to describe or recall, but they encapsulate the exact emotional state of our mind. I called them mind frames because they remind me the frames of a video footage.

The creation of one of my projects named ‘Human Generated Abstraction’ gave me good experience on creating something graphical from a black empty canvas. That was also a big step for the process I usually follow to create my work because sound was missing completely from the development as well as the final piece.

Concerning the digital portrait I still have to make a series of studies on face depiction and distortion in order to describe emotional states. Also motion and interaction tests (with the viewer) have to take place for better understanding the need of the interaction for my project.

For the final show I will require monitors preferably slim ones with good resolution, a pair of speakers for the audio needs, wii remotes and IR leds for the head tracking technique. The whole installation will be placed in a small dark room or inside a wooden cubistic construction, which I call ‘the box’. The idea is to isolate the viewer from external elements that might disorientate him.

the-box3.jpg


2W28 Combining the studies

Posted in MADA Assessment 02, Video For Portraiture, Wii Interaction on March 10, 2008 by nalm

Phrases taking from the book ‘Francis Bacon Portraits and Heads’

‘The triptych form allow Bacon to show different aspects of the same face or to contrast images of three different people (including, sometime, himself).”

“Portraying three contrasting views of the same subject may also indicate a conception of human identity as fluctuating and relative.”

i have decided to unite all the studies in one piece

2W27 5th Study for Interaction

Posted in MADA Assessment 02, Wii Interaction on March 3, 2008 by nalm

the imagery is the same as the 4th study. here i use again the base that simulates perspective. i like the idea of a kind of base that the portrait stays on. i think it maximizes the feeling of disorientation when you move around the portrait but also supports the idea of a 3 dimensional environment that reacts also to the viewer’s movement.

2W26 4th Study for Interaction

Posted in Wii Interaction on February 28, 2008 by nalm

this is another version of the distorted face. that clip looks what the viewer will see if he ll move his head randomly around the portrait.

2W26 Discussion Paper

Posted in Papers on February 27, 2008 by nalm

MADA 2 DISCUSSION PAPER • University of the Arts London
• Camberwell College of Arts • © 2008 Nikolaos Almpanis

pic.1 visual creation, n. almpanis ‘08

Tuesday, February 26, 2008

The aims of this essay are to explain my work, its development, and challenges that have arisen during the evolution of my project by investigating two specific works, Portrait and VLM1_Prison.

Introduction

Today, digital technology is giving us a new opportunity to re-examine lots of issues of the past in many subjects and areas. In particular, portraiture can nowadays be processed with the development of a new digital aesthetic. Initially, my project proposal was focused on human subjects and creating fully developed identity portraits by using new digital and hybrid techniques. During the development of the project however, it evolved and become more specific. Still, redefining portraiture and it’s meaning in our contemporary society is relevant to my goal.

Project Development

The volume of information that consists about an individual is infinite. Depicting all the information visually or not would be technically impossible and visually wrong as the final result would be something overly informative and time-consuming. My intentions are not to create a project similar to web based avatar sites like Myspace or Facebook, which provide lot of information about their users and their everyday life, but they lack real individual aesthetic and emotions, elements that I believe are fundamental to art.

Instead of my initial plan to address all the components of one’s identity in a digital portrait, the idea of focusing on something more specific like capturing human emotions is more feasible. Therefore, setting parameters and rules with something now less broad allows me to focus on specific views of my portraiture and simplify the process of its creation.

Personal Development

Starting my career as a painter I realized that my work had to do with an intense level of producing and compositing forms. I had experienced that in a professional level by working with my father as a Byzantine artist. The technique of Byzantine frescos (inside Greek orthodox churches) can be easily described as a big chromatic composition of layers, colors and images which all are processed and positioned in a way to look aesthetically right. As a result, my work now often draws upon classical rules when using modern digital techniques and styles such as the video compositing methods. Video compositing is very similar to what I did as a painter, first sketching my theme, positioning it in my mind, putting it on my frame and finally coloring it. The canvas is another factor that these two worlds have in common. In drawing, sometimes it feels like the portions of your canvas restrict you. The same thing happens with video and resolution on screen.

pic.2 still image from portrait, n. almpanis ‘03

Portrait

Portrait is a video self-portrait that has all the elements found in much classical painting portraiture: color, composition, and realism (pic.2). In addition, it also adds two more elements that distinguish it from normal portraiture, motion and time. In Portrait, film was used instead of a traditional canvas. The camera moved around me slowly showing my facial details and personal expressions. To mimic a painting, a grainy effect was used. In addition, zoom effects helped magnify details of my face and emotions and audio was added to intensify and represent my sentimental state at the exact time of the shoot.

pic.3 still images from VLM1_Prison, n. almpanis ‘07

VLM1_Prison

This video is a part of a study for digital portraiture focusing on facial expressions to translate human emotion (pic.3). Prison Mary consists of 2 layers, the first depicting the face of the subject and the second represents her inner thoughts and intense psychological state. I physically connect the girl with her inner thoughts by cutting, recreating and mixing these two layers. To achieve this, I used various video compositing methods. The whole aesthetic looks heavy and dark which was accomplished by digital colorization. In the end, there is suggested a feeling of imprisonment that draws the viewer to focus on the girl’s figure and her sense of isolation and pain.

The distorted and industrialized audio also follows the rabid change of the image and emphasizes important manipulations and movements of the video layers. The spasmodic movements of her face and stressful expression seem to be squeezed by the industrial deformed ambient. With this piece of work I tried to show a feeling of discomfort and agony, much like in Bacon’s portrait work.

Bacon repeatedly painted the human body or parts of the body in discomfort or agony or want. Sometimes the pain involved looks as if it has been inflicted; more often it seems to originate from within from the guts of the body itself, from the misfortune of being physical. (Bacon. p8)

Creating the Digital Portrait

pic.4 editing process, n. almpanis ‘07

In my work, I apply traditional techniques that integrate essential elements of traditional portraiture, such as color, composition and realism. Most of the portraits I do are of people I know for a long time, which as Francis Bacon once stated give me ‘the possibility of a deeper penetration of an individual’s singular mode of being’ (Bacon. p8)

In painting an individual, you are trying to get near not only to their appearance but also to the way they affected you, because every shape has an implication (Bacon. p8)

In my work now I “paint” and “draw” through digital mediums portraying one’s likeness as well as convey their emotion caught at that particular time.

pic.5 still images from studies of abstraction, n. almpanis ‘08

Music has also always been an important factor in my life and my work as an artist. This game of visual narration between sound and image is the element that often develops my work. Listening to sound always fills my mind with still or moving images and oppositely while watching images musical compositions also come to my mind. Like with my classical training in art, the technology today like soft studios, sequencers, audio recording hardware, midi-controllers, real-time music synthesis programs, non-linear video editors, and plug-ins provide a user-friendly interface. Much like the tools of a painter, they give me endless ways to create expression and make a visual and audible reality of every idea and thought I have.

The audio itself is also a medium that that can be manipulated or created visually. Instead of traditionally representing it as waves, sound can be re-designed or expressed through visual imagery, color, and movement. As another means to depict human emotion, this visualization can be used to portray feelings like anger, frustration, happiness and love. When applied here, sound stops being a graphical depiction of technical information, but changes visually and expresses the portrait of a sound.

pic.6 still image from abstraction, n. almpanis ‘08

Now by fusing the audio and visual imagery together, the portrait can be further enhanced to convey the emotion being expressed by the subject. In life, there are instances when one isn’t able to exactly recall or describe a specific feeling. Taking it one step further, I thought it would be interesting to create a digital depiction or portrait of one of those particular instances, a mind frame (as I call it), which encapsulates that state of mind.

Conclusion

The development of my proposal to re-define portraiture in a digital sense has been challenging and has greatly evolved over time. Initially, my intent was to examine how digital technology can aid in the creation of a portrait where it can provide a thorough glimpse into the identity of the subject. After much research and technical experimentation however, the feasibility to include all facets of one’s identity seemed too daunting. As a result, the project shifted to focus more so solely on the emotion being captured and conveyed through portraiture both visually and audibly.

Bibliography

(2005), Francis Bacon : portraits and heads
Borel, F. (1996) Bacon : Portraits and self – portraits, London : Thames and Hudson
Comini, A. (1986), Egon Schiele, London: Thames and Hudson
Francis Bacon : The violence of the real, London : Thames and Hudson
Viola, B. (1995)- Reasons for knocking at an empty house : writings 1973-1994 / edited by Robert Violette in collaboration with the author, London: Thames and Hudson
Whitford, F. (1981), Egon Schiele, London: Thames and Hudson

DVDs

Black Light, white noise [videorecording DVD] : sound and light in contemporary art
Viola, B. [videorecording DVD] : The eye of the heart